Refactoring in progress.
Player and Action classes are now singletons (factory pattern) rather than String values. Implementing more general treesearch code for minimax, alpha-beta, monte carlo using simplified backup logic.
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@@ -28,11 +28,11 @@ public class GameScore {
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return NORMALIZED_ZERO_SCORE + 2 * blackScore - ((int)(2 * (whiteScore + komi)));
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}
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public double getScore(String color) {
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if ("w".equals(color)) {
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return getWhiteScore();
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} else if ("b".equals(color)) {
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public double getScore(Player color) {
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if (color == Player.BLACK) {
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return getBlackScore();
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} else if (color == Player.WHITE) {
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return getWhiteScore();
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} else {
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return 0.0;
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}
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@@ -42,6 +42,14 @@ public class GameScore {
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return (double)whiteScore + komi;
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}
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public boolean isWinner(String color) {
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if ("w".equals(color)) {
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return getWhiteScore() < NORMALIZED_ZERO_SCORE;
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} else {
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return getBlackScore() > NORMALIZED_ZERO_SCORE;
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}
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}
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public String toString() {
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return "B: " + blackScore + "W: "+ whiteScore+"K:" + komi;
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}
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